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Drilldown: creatures

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creatures > dexterity: 14-17 & constitution: 13-30 & wisdom: 3-10

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name:
Act 2 differences (2)
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dexterity:
resistances:
None (24) · Bludgeoning resistant nm (23) · Piercing resistant nm (23) · Slashing resistant nm (23) · Necrotic resistant full (19) · Poison Immunity (13) · Acid resistant full (7) · Fire resistant full (6) · Lightning resistant full (6) · Necrotic immunity (6) · thunder resistant full (5) · Cold resistant full (4) · psychic immunity (4) · poison resistant full (3) · Radiant vulnerability (3) · Bludgeoning resistant full (2) · Fire immunity (2) · Piercing resistant full (2) · Slashing resistant full (2)
passives:
Opportunity Attack (62) · Darkvision (25) · Extra Attack (18) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Ethereal (7) · Great Weapon Fighting (6) · Great Weapon Master: Bonus Attack (6) · Fey Ancestry (5) · Great Weapon Master: All In (5) · Sunlight Weakness (5) · Evasion (4) · Gnome Cunning (4) · Shortened Stride (4) · Improved Extra Attack (3) · Shadowblend (3) · Sunlight Sensitivity (3) · Superior Darkvision (3) · Tenacity (passive feature) (3)

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