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Drilldown: creatures

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creatures > hp: 30-110 & wisdom: 7-10 & charisma: 12-30

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Act 2 differences (2)
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movement m:
wisdom:
passives:
Opportunity Attack (86) · Darkvision (37) · Extra Attack (24) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Fey Ancestry (11) · Gnome Cunning (11) · Shortened Stride (11) · Danger Sense (8) · Dwarven Resilience (8) · Unarmoured Defence (Barbarian) (8) · Fast Movement (6) · Sunlight Sensitivity (6) · Evasion (5) · Great Weapon Fighting (5) · Great Weapon Master: All In (5) · Great Weapon Master: Bonus Attack (5) · Tenacity (passive feature) (5) · Uncanny Dodge (5)

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