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Drilldown: creatures

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creatures > dexterity: 12-16 & wisdom: 6-10 & charisma: 12-30

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Act 2 differences (2)
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movement m:
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passives:
Opportunity Attack (102) · Darkvision (49) · Extra Attack (21) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Fey Ancestry (15) · Gnome Cunning (11) · Hellish Resistance (11) · Shortened Stride (10) · Brave (9) · Halfling Luck (9) · Dwarven Resilience (7) · Great Weapon Fighting (6) · Great Weapon Master: All In (5) · Great Weapon Master: Bonus Attack (5) · Sunlight Sensitivity (5) · Superior Darkvision (5) · Duergar Resilience (4) · Tenacity (passive feature) (4)

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