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Drilldown: creatures

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creatures > constitution: 14-16 & wisdom: 8-10 & charisma: 12-30

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Act 2 differences (2)
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passives:
 Opportunity Attack (52) · Darkvision (32) · Opportunity Attack (29) ·  Extra Attack (19) ·  Sunlight Hypersensitivity (16) ·  Vampire Regeneration (16) ·  Gnome Cunning (12) ·  Shortened Stride (11) ·  Hellish Resistance (10) ·  Unarmoured Defence (Barbarian) (9) ·  Fey Ancestry (8) · Danger Sense (7) ·  Fast Movement (6) ·  Dwarven Resilience (5) ·  Great Weapon Fighting (5) ·  Great Weapon Master: Bonus Attack (5) ·  Tenacity (passive feature) (5) ·  Feral Instinct (4) · Great Weapon Master: All In (4)

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