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creatures > constitution: 14-16 & wisdom: 6-10 & charisma: 12-21

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Act 2 differences (2)
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movement m:
constitution:
wisdom:
charisma:
passives:
Opportunity Attack (81) · Darkvision (37) · Extra Attack (20) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Gnome Cunning (12) · Shortened Stride (11) · Hellish Resistance (10) · Danger Sense (9) · Unarmoured Defence (Barbarian) (9) · Fey Ancestry (8) · Fast Movement (6) · Dwarven Resilience (5) · Great Weapon Fighting (5) · Great Weapon Master: All In (5) · Great Weapon Master: Bonus Attack (5) · Tenacity (passive feature) (5) · Feral Instinct (4)

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