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Drilldown: creatures

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creatures > hp: 40-110 & wisdom: 6-11 & charisma: 12-18

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Act 2 differences (2)
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movement m:
passives:
Opportunity Attack (100) · Darkvision (42) · Extra Attack (41) · Great Weapon Fighting (21) · Divine Health (18) · Fey Ancestry (16) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Gnome Cunning (12) · Shortened Stride (12) · Sunlight Sensitivity (10) · Danger Sense (8) · Dwarven Resilience (8) · Unarmoured Defence (Barbarian) (8) · Fast Movement (7) · Feral Instinct (5) · Great Weapon Master: All In (5) · Great Weapon Master: Bonus Attack (5) · Uncanny Dodge (5)

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