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Drilldown: creatures

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creatures > hp: 30-100 & wisdom: 6-10 & charisma: 12-15

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Act 2 differences (2)
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movement m:
wisdom:
charisma:
passives:
Opportunity Attack (80) · Darkvision (35) · Extra Attack (21) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Fey Ancestry (11) · Gnome Cunning (9) · Shortened Stride (9) · Dwarven Resilience (8) · Danger Sense (7) · Unarmoured Defence (Barbarian) (7) · Sunlight Sensitivity (6) · Fast Movement (5) · Great Weapon Fighting (5) · Great Weapon Master: All In (5) · Great Weapon Master: Bonus Attack (5) · Uncanny Dodge (5) · Brave (4) · Halfling Luck (4)

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