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Drilldown: creatures

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creatures > strength: 15-20 & charisma: 12

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Act 2 differences (2)
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movement m:
charisma:
passives:
Opportunity Attack (86) · Darkvision (37) · Extra Attack (35) · Dwarven Resilience (22) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Sunlight Sensitivity (12) · Hellish Resistance (10) · Duergar Resilience (9) · Superior Darkvision (9) · Brave (7) · Danger Sense (7) · Fey Ancestry (7) · Halfling Luck (7) · Unarmoured Defence (Barbarian) (6) · Fast Movement (5) · Great Weapon Fighting (5) · Great Weapon Master: All In (5) · Great Weapon Master: Bonus Attack (5) · Tenacity (passive feature) (5)

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