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Drilldown: creatures

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creatures > intelligence: 10-18 & wisdom: 10-11 & charisma: 12

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Act 2 differences (2)
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movement m:
wisdom:
charisma:
passives:
Opportunity Attack (65) · Darkvision (32) · Extra Attack (17) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Fey Ancestry (10) · Hellish Resistance (10) · Gnome Cunning (9) · Shortened Stride (8) · Brave (7) · Halfling Luck (7) · Dwarven Resilience (5) · Great Weapon Fighting (5) · Great Weapon Master: All In (5) · Great Weapon Master: Bonus Attack (5) · Uncanny Dodge (5) · Sunlight Sensitivity (4) · Evasion (3) · Tenacity (passive feature) (3)

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