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Drilldown: creatures

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creatures > dexterity: 13-16 & intelligence: 10-16 & charisma: 12

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Act 2 differences (2)
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movement m:
dexterity:
charisma:
subclass:
passives:
Opportunity Attack (87) · Extra Attack (37) · Darkvision (33) · Dwarven Resilience (16) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Hellish Resistance (15) · Brave (14) · Halfling Luck (14) · Sunlight Sensitivity (13) · Duergar Resilience (11) · Superior Darkvision (11) · Fey Ancestry (10) · Great Weapon Fighting (5) · Great Weapon Master: All In (5) · Great Weapon Master: Bonus Attack (5) · Land's Stride: Difficult Terrain (3) · Tenacity (3) · Uncanny Dodge (3)

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