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creatures > movement m: 9 & dexterity: 12-16 & charisma: 12

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Act 2 differences (2)
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movement m:
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passives:
Opportunity Attack (91) · Darkvision (48) · Extra Attack (28) · Hellish Resistance (25) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Fey Ancestry (15) · Great Weapon Fighting (5) · Great Weapon Master: All In (5) · Great Weapon Master: Bonus Attack (5) · Danger Sense (4) · Dwarven Resilience (4) · Fast Movement (4) · Sunlight Sensitivity (4) · Unarmoured Defence (Barbarian) (4) · Dual Wielder (3)

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