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creatures > movement m: 9 & dexterity: 11-18 & charisma: 12

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Act 2 differences (2)
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movement m:
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passives:
Opportunity Attack (100) · Darkvision (54) · Extra Attack (33) · Hellish Resistance (25) · Fey Ancestry (19) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Dwarven Resilience (6) · Danger Sense (5) · Great Weapon Fighting (5) · Great Weapon Master: All In (5) · Great Weapon Master: Bonus Attack (5) · Sunlight Sensitivity (5) · Unarmoured Defence (Barbarian) (5) · Fast Movement (4) · Dual Wielder (3) · Tenacity (passive feature) (3) · Uncanny Dodge (3)

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