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Drilldown: creatures

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creatures > dexterity: 14-16 & charisma: 11-12

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Act 2 differences (2)
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movement m:
dexterity:
charisma:
passives:
Opportunity Attack (100) · Darkvision (42) · Extra Attack (40) · Dwarven Resilience (17) · Hellish Resistance (16) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Sunlight Sensitivity (15) · Brave (14) · Halfling Luck (14) · Fey Ancestry (13) · Duergar Resilience (12) · Superior Darkvision (12) · Great Weapon Fighting (5) · Great Weapon Master: All In (5) · Great Weapon Master: Bonus Attack (5) · Land's Stride: Difficult Terrain (3) · Tenacity (3) · Tenacity (passive feature) (3) · Uncanny Dodge (3)

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