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creatures > movement m: 9 & dexterity: 12-14 & charisma: 11-12

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Act 2 differences (2)
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movement m:
dexterity:
charisma:
passives:
Opportunity Attack (68) · Darkvision (36) · Extra Attack (24) · Fey Ancestry (12) · Hellish Resistance (12) · Dwarven Resilience (9) · Sunlight Sensitivity (8) · Danger Sense (6) · Duergar Resilience (6) · Superior Darkvision (6) · Fast Movement (5) · Great Weapon Fighting (5) · Great Weapon Master: All In (5) · Great Weapon Master: Bonus Attack (5) · Unarmoured Defence (Barbarian) (5) · Ethereal (4) · Incorporeal Movement (4) · None (3) · Tenacity (passive feature) (3)

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