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Drilldown: creatures

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creatures > ac: 13-18 & wisdom: 10 & charisma: 12-18

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Act 2 differences (2)
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movement m:
wisdom:
charisma:
passives:
Opportunity Attack (83) · Darkvision (36) · Extra Attack (24) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Fey Ancestry (14) · Gnome Cunning (10) · Shortened Stride (10) · Danger Sense (9) · Unarmoured Defence (Barbarian) (9) · Brave (6) · Dwarven Resilience (6) · Fast Movement (6) · Halfling Luck (6) · Great Weapon Fighting (5) · Great Weapon Master: All In (5) · Great Weapon Master: Bonus Attack (5) · Hellish Resistance (5) · Tenacity (passive feature) (5) · Uncanny Dodge (5)

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