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Drilldown: creatures

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creatures > ac: 12-20 & dexterity: 14-16 & charisma: 11-12

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Act 2 differences (2)
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movement m:
dexterity:
charisma:
passives:
Opportunity Attack (100) · Darkvision (44) · Extra Attack (40) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Brave (15) · Halfling Luck (15) · Dwarven Resilience (14) · Hellish Resistance (14) · Fey Ancestry (13) · Sunlight Sensitivity (12) · Duergar Resilience (9) · Superior Darkvision (9) · Great Weapon Fighting (5) · Great Weapon Master: All In (5) · Great Weapon Master: Bonus Attack (5) · Ethereal (4) · Incorporeal Movement (4)

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