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Drilldown: creatures

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creatures > ac: 11-13 & movement m: 9-40 & dexterity: 11-14

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name:
Act 2 differences (2) · Dryad (2) · Hyena (2) · Mask of Vengeance (2)
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movement m:
race:
Goblin (81) · Human (29) · Dwarf (13) · Half-Elf (13) · Tiefling (13) · Elf (12) · Mephit (7) · Ogre (7) · Werewolf (6) · None (5) · Githyanki (4) · Hobgoblin (4) · Spider (4) · Worg (4) · Drow (3) · Skeleton (3) · Aberration (2) · Crab (2) · Fey (2) · Rat (2)
resistances:
None (193) · Poison Immunity (11) · Fire resistance full (8) · Poison resistant full (7) · fire resistant full (5) · Bludgeoning Immunity nm (4) · Piercing Immunity nm (4) · Poison resistance nm (4) · Slashing Immunity nm (4) · Bludgeoning vulnerability (3) · Fire immunity (3) · Fire Vulnerability (3) · poison resistance full (3) · Bludgeoning immune nm (2) · Cold Resistance full (2) · Cold resistant full (2) · Piercing immune nm (2) · Slashing immune nm (2)
passives:
Opportunity Attack (218) · Darkvision (160) · Extra Attack (26) · Fey Ancestry (26) · Dwarven Resilience (13) · Hellish Resistance (13) · Sunlight Sensitivity (13) · Superior Darkvision (11) · Duergar Resilience (10) · Tenacity (passive feature) (10) · None (9) · Danger Sense (7) · Ogre's Mark (7) · Born into Darkness (6) · Multiattack: Wounded (Werewolf) (6) · Pack Tactics (6) · Shadow Ambush (6) · Unarmoured Defence (Barbarian) (6) · Death Burst: Force (5)

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