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Slam (Brewer Zombie, tactician)
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See also: Slam (disambiguation)
Slam is a class action that allows the creature to hit a target and deal extra necrotic damage and possibly prone the target.
Description
Hit a target with your bare fists, possibly sending them .
Properties
- Cost:
- Action
- Damage:
- 1d8 (1~8) + Strength modifier Bludgeoning
- + 2d8 (2~16) Necrotic
- Details:
- Attack roll
- Melee: 1.5 m / 5 ft
Condition: Prone
Duration: 1 turn
Spell save DC Strength saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Used by creatures: Blighted Actor, Blighted Barman, Blighted Patron, and Blighted Troubador