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Lessons for Sensible Living IV: Cities and How to Survive Them
Lessons for Sensible Living IV: Cities and How to Survive Them is part of a series of books written by Harrington Nethalin.
A slim, cheaply constructed book. The front cover is decorated with an engraving of a grimacing man, smoking a clay pipe.
Properties
- Books
- Author: Harrington Nethalin
- Rarity: Common
- Weight: 0.5 kg / 1 lb
- Price: 14 gp
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UID
BOOK_GEN_World_SensibleLiving4UUID
f34aea56-8a85-4e55-915c-a67cc8cadfc8
Where to find
- The Risen Road X: 30 Y: 535
- On a bookshelf in Arcane Tower X: -26 Y: -292
- Upper level of Facemaker's Boutique X: -164 Y: -44
- On a bookshelf in The Bibliophile X: -107 Y: -125
Text
[The first page summarises the contents. The remaining pages clumsily elaborate on them in great detail.]
I. On Not Going to Cities. The simplest piece of advice for Sensible Folk is to avoid cities entirely.
II. On Marketplaces. People often tell me - 'Harrington, my fleeces and turnips are worth more in a city market than at the local village fayre.' Fools. To them I say, your fleeces and turnips will be robbed long before you reach the market square, and you will have only a few lumps and bruises to take home.
III. On Taverns. All Sensible Folk enjoy draining a mug of locally produced ale in the company of their friends, but some of you may have heard tell of the extravagant taverns that populate the cities of the Sword Coast. If bawdy names like The Blushing Mermaid and The Wizard's Stave were not sufficient warning of their impropriety, let it be known that you will be robbed long before you finish your first tankard, and will have only a few lumps and bruises for company.
IV. On Sewerage. Belike you keep a pot by your bedside and cast out the leavings into a communal pit of a morn. Sensible and cleanly behaviour. Many cities have dispensed with such simple methods of hygienic living, and instead the waste of the inhabitants comingles and flows through great channels beneath the very streets. A breeding ground for mucky creatures.
V. On Becoming Lost. Cities are far too large and you will become lost almost immediately. A fellow once told me that Baldur's Gate is actually three cities in one - an outer, an inner, and an upper. I believe he thought I'd be impressed, but I simply spat in his eye and sent him on his way.
Harrington Nethalin
Notes
- The author, Harrington Nethalin, might be related to Kennair Nethalin, an unseen character mentioned in the first Baldur's Gate game. In Baldur's Gate 1, the player meets Kennair's father Marl, a farmer who hates adventurers because the thrill of adventure led to Kennair's death.