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Hoots' Hooch will unleash one of the listed effects when drunk. Rolls on the table similarly to Wild Magic effects.
Hoots' Hooch Effects[edit | edit source]
The following section can be transcluded into other pages with {{:Hoots' Hooch table}}
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Effect | Duration | Description |
---|---|---|
10 | Characters attacking you in melee become . | |
20 | You're pretty sure you could speak to animals if you tried. Grants Disadvantage on Charisma and Animal Handling checks against Beasts. | |
5 | Character is unconscious. | |
10 | Blink between the material and ethereal plane in your drunken stupor. | |
2 | Begin an elaborate jig that stops you from taking movement and actions, gives you Disadvantage on attacks and Dexterity Saving Throws. Enemies have Advantage on attacks against you while you boogie. | |
20 | You can read minds, but become Vulnerable to Psychic damage. | |
10 | Become in direct sunlight but gain . | |
10 | and each turn. | |
2 | Temporarily - then receive for 10 turns. | |
10 | Become a baaaaaaaad little sheep. |