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Bladesong
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For the class, see Bladesinging.
Bladesong is the signature ability of Bladesinger wizards
Description
Invoke the Bladesong. You gain a +proficiency bonus to Armour Class and your movement speed increases by 3 m / 10 ft. You also gain Advantage in Acrobatics and a +proficiency bonus to
Constitution saving throws.
You can't wear Medium or Heavy Armour or Shields while Bladesinging
You must be wielding a Dagger, Longsword, Rapier, Scimitar, Shortsword, or Sickle.
Properties
- Cost:
-
Bladesong Power
Condition: Bladesinging
Duration: 10 turns
- Invoking the Bladesong. You gain a + bonus to
Armour Class and your movement speed is increased by 3 m / 10 ft. You also gain
Advantage in Acrobatics and a + bonus to Constitution
Saving throws.
Condition: Bladesong Damage Charge
Condition: Bladesong Healing Charge
- A charge that will increase how much you heal yourself and your allies by 1d6
hit points when using .
- You can accumulate these charges by attacking with weapons.
Condition: Bladesong Impeded
- Bladesinging impeded by armour/shield/weapon. Until the armour/shield/weapon is removed, your won't grant any benefits or let you generate Bladesong Charges.
How to learn
Classes:
- Class level 2: Bladesinger
Notes
- Some recastable spells like do not count towards generating . However, the list of exclusions is not comprehensive and other free recasts do generate charges such as . [1]
- The requirement to be wielding a dagger, longsword, etc. only applies to the main hand. You can equip any non-shield weapon in the offhand. For example, with the feat, you can use a longsword in the main hand and staff in the offhand and still be able to use Bladesong. [2]