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Status groups

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Status groups are groups a condition may belong to. Status groups can define certain behavior for the conditions or simply be used as markers for interactions. For example SG_RemoveOnRespec makes conditions get removed if you respec, while SG_Cursed marks a condition for things like Remove Curse Remove Curse.

Here is a list of all Status Groups. Click the links for their main pages containing all conditions that are part of them and everything that interacts with that status group.


Value Display Name Description

SG_Approaching

-

SG_Blinded

Blinded Blinded

This group includes vision-impairing status similar to Blinded Blinded. While blinded by one of these conditions, many reactions will be unavailable such as Opportunity Attack Opportunity Attack, Hellish Rebuke Hellish Rebuke, or Deflect Missiles Deflect Missiles. Creatures who do not rely on vision will generally be immune to all blinding conditions.

SG_CanBePickedUp

-

SG_Charmed

Charmed Charmed

SG_Charmed_Subtle

-

SG_Condition

-

SG_Confused

-

SG_Cursed

Cursed Cursed

SG_DetectThoughts

-

SG_DifficultTerrain

-

Conditions in this status group affect the entities' movement speed.

SG_Disease

Diseased Diseased

Diseases are often mundane in nature and can be cured on their own, or with the help of various potions and healing abilities.

SG_Disguise

-

SG_Dominated

-

Conditions in this status group generally grant control of the affected entity to whoever applied the condition.

SG_Doppelganger

-

SG_DropForNonMutingDialog

-

Conditions in this status group are temporarily disabled if the character with them is initiated in dialogue.

SG_Drunk

-

SG_Exhausted

-

SG_Fleeing

-

Conditions in this status group cause the affected entity to flee from whomever applied the condition.

SG_Frightened

Frightened Frightened

Frightened Frightened is the representative condition for the type. Conditions that inflict Frightened generally have the following effects:

SG_Helpable_Condition

-

Conditions in this status group can be removed by the Help Help action.

SG_HexbladeCurse

-

SG_Ignore_AOO

-

SG_Incapacitated

Incapacitated Incapacitated

This status group includes any condition that can alter or prevent the actions a character normally has available to them.

SG_Invisible

-

SG_Light

-

SG_Mad

-

SG_None

-

SG_Paralyzed

-

SG_Petrified

-

SG_Poisoned

Poisoned Poisoned

Poisoned Poisoned is the representative condition for the type.

SG_Poisoned_Story_Nonremovable

-

SG_Poisoned_Story_Removable

-

SG_Polymorph

Polymorphed Polymorphed

Polymorphed Polymorphed is the representative condition for the type. This status group usually contains conditions that transform's the affected entities' body or shape.

SG_Polymorph_BeastShape

-

SG_Polymorph_BeastShape_NPC

-

SG_Possessed

-

SG_Prone

Prone Prone

Conditions that knock you prone, usually Prone Prone, have the following effects:

SG_Rage

-

SG_RemoveOnRespec

-

Conditions in this status group are removed if the character they are on is respecced.

SG_Restrained

-

SG_ScriptedPeaceBehaviour

-

SG_Sleeping

-

SG_Stunned

-

SG_Surface

-

SG_Taunted

-

SG_WeaponCoating

-

Unconscious

Unconscious Unconscious