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Ra'gur

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Raider Ra'gur is a githyanki raider NPC found in Act One. He is a member of githyanki commune residing in the Crèche Y’llek before arrival of Inquisitor W'wargaz's.

Interactions[edit | edit source]

Ra'gur together with Far'aag Gish Far'aag and Khunaruth Warrior Khunaruth guards the entrance to the Crèche from Rosymorn Monastery Basement. He stands on the high ground above the makeshift prison, to the left from the entrance. The three sentries are accompanied by Lin'a'an Ardent Lin'a'an, a member of the retinue of W'wargaz Inquisitor W'wargaz, who was sent to the Crèche to locate and retrieve mystical ultimate weapon against ghaik.

If spoken to, Ra'gur will resent that now some strangers are poking around the Crèche, not only the inquisition. However, if the player character is a Githyanki themselves, Ra'gur will tell them that he’s going to keep out of the captain's sight until the Inquisitor leaves.

Attacks and abilities[edit | edit source]

Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Githyanki Crossbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Misty Step.webp
Misty Step Misty Step ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft

Manoeuvres[edit | edit source]

Ra'gur can spend up to four Superiority Die on Battle Manoeuvers:

Rally.webp
Rally Rally ()
8 Temporary hit points

Expend a superiority die to bolster the resolve of a friendly creature. It gains an additional 8 Temporary Hit Points

 Range: 18 m / 60 ft
Trip Attack Ranged.webp
Trip Attack (Ranged) Trip Attack (Ranged) ()
Normal weapon damage + Superiority Die Damage TypesWeapon damage A powerful shot that possibly knocks the target Prone Prone.
STR Save
 Range: Normal weapon range
Recharge: Per turn