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Mind flayer (prologue)

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The prologue Mind Flayer battles Zhalk Commander Zhalk on the Nautiloid.

Portrait Mind flayer (prologue).png
Thrall. Connect the nerves of the transponder. We must escape. Now.

Involvement[edit | edit source]

Prologue[edit | edit source]

When the party enter the Nautiloid helm, the mind flayer orders them to connect the transponder before the ship crashes. Several fiends arrive and combat immediately commences.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Mind Blast.webp
Mind Blast Mind Blast ()
Damage: 4~32 + modifiers

Spew forth a conical wave of psychic energy and possibly Stun Stun targets within.

INT Save
AoE: 14 m / 47 ft (Cone)
Recharge: Long rest
Generic Physical.webp
Tentacle Lash Tentacle Lash ()
Damage: 6~24
D10 Psychic.png
2d10 + 4Damage TypesPsychic

Lash out with your tentacles.

 Melee: 1.5 m / 5  ft

Tactics[edit | edit source]

The mind flayer joins combat as a party ally. It uses all its turns to fight Zhalk, ignoring all other enemies. It is possible to apply beneficial conditions like Bless Bless to the mind flayer; however, if Zhalk dies, it claims that the party is no longer needed and becomes hostile.

The prologue mind flayer is unique in that its health is slightly higher than mind flayers encountered later in the game. It also does not gain Charm Charm on Tactician difficulty.

Related quests[edit | edit source]