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Long rest bonuses

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Spells[edit | edit source]

Indefinite non-concentration buff spells
Name Level Effect
Aid Aid 1 Increase max HP by 5 per spell slot level.
Armour of Agathys Armour of Agathys 1 Gain HP Icon.png 5 temporary hit points and reflect 5Damage TypesCold back to melee attackers per spell slot level. The effect ends early if the temporary hit points are depleted.
Create Undead Create Undead 6 Raise an undead mummy that fights for you.
Darkvision Darkvision 2 See in the dark up to 12 m / 40 ft away.
Daylight Daylight 3 Enchant the target's weapon to emit sunlight in a 15 m / 50 ft radius. If cast directly on an object, it only lasts for 20 turns.
Death Ward Death Ward 4 When taking damage that would down down you, drop to 1 HP instead. This effect ends after it is triggered.
Disguise Self Disguise Self 1 Change your appearance to any race and bodytype combination. This lets you access some race specific dialogue options and use race specific items.
False Life False Life 1 Gain HP Icon.png temporary hit points equal to 2 + 5 per spell slot level.
Freedom of Movement Freedom of Movement 4 Movement speed cannot be reduced by Difficult Terrain, spells, or magical effects and become immune to Paralysed Paralysed and Restrained Restrained.
Heroes' Feast Heroes' Feast 6 Increase max HP by 12, gain immunity to frighten, disease, and poison effects, and gain Advantage Icon.png Advantage on Wisdom saving throw.
Light Light Cantrip Enchant an item to emit light in a 7.5 m / 25 ft radius.
Longstrider Longstrider 1 Increase movement speed by 3 m / 10 ft.
Mage Armour Mage Armour 1 Increase base Armour Class Armour Class from 10 to 13 while unarmoured.
Protection from Poison Protection from Poison 2 Grant Advantage Icon.png Advantage on Saving throws against being poisoned and Resistance to Damage TypesPoison damage.\
See Invisibility See Invisibility 2 Detect Invisible Invisible creatures within 9 m / 30 ft and possibly reveal them if they fail a Dexterity saving throw.
Seeming Seeming 5 Disguise up to 4 party members.
Speak with Animals Speak with Animals 1 Can talk with animals, unlocking numerous conversation opportunities.
Speak with Dead Speak with Dead 3 Can interrogate corpses. After casting the spell, corpses that can be questioned will be highlighted. The spell can be recast at-will.
Warding Bond Warding Bond 2 Resistance to all damage, and a +1 bonus to Armour Class Armour Class and Saving throws.
Indefinite concentration buff spells
Name Level Effect
Barkskin Barkskin 2 Set minimum Armour Class Armour Class to 16.
Enhance Ability Enhance Ability 2 Grant Advantage Icon.png Advantage on ability checks with the chosen ability.
Expeditious Retreat Expeditious Retreat 1 Gain Dash Dash immediately and as a bonus action on each of your turns until this spell ends.
Gaseous Form Gaseous Form 3 Turn into a gas cloud that can fly and fit through small openings.
Magic Weapon Magic Weapon 2 Increase enchantment bonus of a weapon by 1, 2, or 3 when cast with a spell slot of level 2 to 3, 4 to 5, or 6 respectively.
Pass Without Trace Pass Without Trace 2 Grant a +10 bonus to Stealth checks to all nearby allies.
Protection from Energy Protection from Energy 3 Grant Resistance to the chosen elemental damage.
Shield of Faith Shield of Faith 1 Increase Armour Class Armour Class by 2.
Stoneskin Stoneskin 4 Grant Resistance to physical damage.
Wind Walk Wind Walk 6 Turn all nearby party members into gas clouds that can fly and fit through small openings.


Elixirs[edit | edit source]

Main article: Elixirs

Elixirs grant persistent bonuses that last until the next long rest after they are consumed. Only one elixir effect can be active at once and drinking a second elixir will overwrite the effect of the first.

Other[edit | edit source]