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Reconstituted Marksman

From bg3.wiki

Reconstituted Marksman is a skeleton creature found in Act Two.

Involvement[edit | edit source]

Act Two[edit | edit source]

Reconstituted Marksmen are ranged undead attackers. Balthazar Balthazar summons Reconstituted Marksmen and Reconstituted Duellist Reconstituted Duellists to defeat the Dark Justiciar Dark Justiciars at the Gauntlet of Shar and retrieve the Aylin Nightsong.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Brace (Ranged) Brace (Ranged) ( 6 m / 20 ft)   –  Rusty Heavy Crossbow
Spend 6 m / 20 ft of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.
Recharge: Short rest
Mark of Putrefaction Mark of Putrefaction ()
Mark a target to make it Vulnerable to Necrotic damage.
 Range: 12 m / 40 ft
Recharge: Per turn
Piercing Shot Piercing Shot ()   –  Rusty Heavy Crossbow
Damage: 3~12
D10 Piercing.png
1d10 + 2Damage TypesPiercing

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Ranged Attack Ranged Attack ()   –  Rusty Heavy Crossbow
Damage: 3~12
D10 Piercing.png
1d10 + 2Damage TypesPiercing

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft

Gallery[edit | edit source]