Beastmaster Zurk
STR
DEX
CON
INT
WIS
CHA
14 (+2)
16 (+3)
14 (+2)
10 (0)
8 (-1)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
+2
+3
+2
0
-1
-1
When the wearer Dashes or takes a similar action during combat, they gain Wrath for 3 turns.
Can see in the dark up to 12 m / 40 ft.
Automatically attack an enemy moving out of your reach.
STR
DEX
CON
INT
WIS
CHA
14 (+2)
16 (+3)
14 (+2)
10 (0)
8 (-1)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
+2
+3
+2
0
-1
-1
When the wearer Dashes or takes a similar action during combat, they gain Wrath for 3 turns.
Can see in the dark up to 12 m / 40 ft.
Automatically attack an enemy moving out of your reach.
STR
DEX
CON
INT
WIS
CHA
14 (+2)
16 (+3)
14 (+2)
10 (0)
8 (-1)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
+2
+3
+2
0
-1
-1
When the wearer Dashes or takes a similar action during combat, they gain Wrath for 3 turns.
Can see in the dark up to 12 m / 40 ft.
When you damage a creature larger than you, you can choose to deal 1d6Physical extra. Limited to once per combat.
Automatically attack an enemy moving out of your reach.
Beastmaster Zurk is a
Goblin beastmaster located in the
Goblin Camp in
Act One . He is located in the
Worg Pens sub-area and can be seen patrolling between the butcher's table and the pens keeping the
Worgs .
Characters
Bugbears Goblins
Ogres Goblin leaders Camp followers Traders Other
Locations Quests