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Flesh to Stone
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See also: Flesh to Gold
Flesh to Stone is a level 6 transmutation spell. Atrophy a foe, them until they temporarily turn to stone.
Description
Atrophy a foe, them until they temporarily turn to stone.The target will if it does not succeed its Saving Throw within 3 turns.
Properties
- Cost
Action +
Level 6 Spell Slot
- Details
CON Save (Spell save DC)
Range: 18 m / 60 ft
UID
Target_FleshToStone
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Flesh to Stone: Restrained Stage 1
Duration: 3 turns
Spell save DC Constitution saving throw
- Affected entity cannot move as its body begins to petrify over the course of 3 turns.
Attack rolls against it have
Advantage, while the entity's Attack Rolls and Dexterity
Saving throws have
Disadvantage.
Condition: Petrified
Duration: Permanent
Spell save DC Constitution saving throw
- Turned to stone. Can't move or take
Actions,
Bonus actions, or
Reactions.
How to learn
Notes
- The target must fail four
Saving throws in total in order to turn to stone. Each turn the target fails a saving throw, it will progress to a new stage of the Flesh to Stone debuff, all of which are identical in effect to :
- : Affected entity cannot move as its body begins to petrify over the course of 3 turns.
- : Affected entity cannot move as its body progresses toward petrification.
- : Affected entity cannot move as its body enters the final bone-stiffening stages of petrification.
- On the fourth turn, the target becomes .
- This spell can be cast on a creature without provoking hostilities during the four petrification saving throws. Once the creature has turned to stone or succeeded a saving throw, however, its nearby allies will turn hostile and/or a guard response will be provoked.
- Despite the description stating the effect is 'temporary,' petrification from this spell is indeed permanent until the target is cured by
Basilisk Oil or a spell such as .