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  • in Baldur's Gate 3. Many goblins are hostile non-playable characters and enemies to the player, but others can be interacted with. Goblins are small-sized
    2 KB (184 words) - 18:11, 25 July 2024
  • Raphael's Old Enemy Raphael told us of a nemesis of his who lurks in the depths beneath the mausoleum. Evidently we should try to deal with this old enemy. We discovered
    7 KB (1,060 words) - 18:57, 23 July 2024
  • Mephits are a non-playable race and type of elemental creature in Baldur's Gate 3. Ancient mud and ice mephits can be summoned using the spells  Conjure
    1 KB (101 words) - 04:14, 24 July 2024
  • +3 9 m (30 ft) 82 kg (164 lb)  Opportunity Attack Automatically attack an enemy moving out of your reach.  Scenting Blood If the sahuagin sees a wounded
    1 KB (128 words) - 19:42, 15 September 2024
  • Mummies are a non-playable Undead race in Baldur's Gate 3. Base Racial Speed 9m / 30ft Size Medium  Darkvision Can see in the dark up to 12 m / 40 ft.
    853 bytes (52 words) - 00:29, 26 July 2024
  • characteristic of theropods, three toes and claws on each limb. Alioramus pounce on enemies, using their sharp teeth to bite and deal piercing damage. The alioramus
    2 KB (162 words) - 00:23, 15 August 2024
  • Kobolds are a type of non-playable Humanoid race in Baldur's Gate 3. Kobolds resemble small scaley lizards that stand upright, and can be found at the
    1 KB (150 words) - 18:17, 25 July 2024
  • the Nine Hells, Imps are the first enemies encountered in Baldur's Gate 3. Imps are found throughout the game as enemies, including as the very first scripted
    1 KB (120 words) - 23:18, 25 July 2024
  • Kuo-toa are a non-playable race in Baldur's Gate 3. They are degenerate and sadistic amphibian humanoids, but they can generally be communicated with.
    2 KB (149 words) - 01:34, 15 September 2024
  • leap attacks and can gain advantage on attacks at the cost of also giving enemies advantage. Minotaurs are large humanoid creatures with bull heads and savage
    2 KB (174 words) - 00:22, 15 August 2024
  • Shadow Creepers are a unique enemy found in the Shadow-Cursed Lands. Shadow Creepers appear at the Harper's base at the Last Light Inn after Isobel dies
    1 KB (164 words) - 12:06, 6 August 2024
  • 1d6 + 1 (2~7) + Strength modifier Slashing Charge forward and attack all enemies and objects in the way.  Range: 9 m / 30 ft  Tusk Attack () 1d6 (1~6) +
    2 KB (143 words) - 23:13, 25 July 2024
  • Blights are a non-playable race of plant creatures. They are found exclusively in the Shadow-Cursed Lands of Act Two. Blights populate the Shadow-Cursed
    1 KB (154 words) - 03:36, 7 June 2024
  • hit points are at 60% or less.  Opportunity Attack Automatically attack an enemy moving out of your reach. 11 40 12 +1 +4 10 m (33 ft) 100 kg (200 lb)  Multiattack:
    2 KB (117 words) - 06:14, 11 August 2024
  • against the effect of Turn Undead.  Opportunity Attack Automatically attack an enemy moving out of your reach.  Darkvision Can see in the dark up to 12 m / 40
    2 KB (137 words) - 23:31, 8 August 2024
  • Ghosts are a type of Undead creature and non-playable race found in Baldur's Gate 3. They primarily appear in Lady Jannath's Estate and the Murder Tribunal
    2 KB (150 words) - 21:40, 26 August 2024
  • Gauntlet of Shar Moonrise Towers  Daughter of Darkness  Kill Raphael's Old Enemy  Find the Nightsong Dark Justiciars on the Forgotten Realms Wiki
    2 KB (222 words) - 00:15, 26 July 2024
  • Myrmidons are a type of elemental creature in Baldur's Gate 3 that are available to be transformed into via Combat Wild Shape and Conjure Elemental. Myrmidons
    2 KB (151 words) - 03:53, 14 July 2024
  • This page is for the Redcap race. For the creature, see Redcap. Redcaps are a non-playable Fey race in Baldur's Gate 3 exclusively used by Redcap creatures
    1 KB (131 words) - 23:51, 10 August 2024
  • Attack Automatically attack an enemy moving out of your reach.  Charm Channel the dark allure of the tadpole to  Charm an enemy that attacks you, preventing
    4 KB (415 words) - 23:21, 8 August 2024
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