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Hellstalker Yurgir

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Action EndGameAlly OrthonSummon.png

Hellstalker Yurgir is a cantrip (Class Action). Summon Hellstalker Yurgir to aid you in battle.

Description

Summon Yurgir the orthon - a deadly combatant at range or in melee who can become Invisible immediately after attacking.


Dismissed after combat until re-summoned.

Can't be summoned again if killed in combat.

Properties

Details
 Range: 18 m / 36 ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

How to learn

Other ways to learn:

Learned by gaining Yurgir as an ally, during Gather Your Allies.

Notes

Attacks and Abilities

Shortsword (Yurgir) Attack roll: +6

D4 Piercing.png 2d4 (2~8) Damage TypesPiercing

Hand Crossbow (Yurgir) Attack roll: +3

D10 Piercing.png 2d10 (2~20) Damage TypesPiercing

Infernal Dagger Infernal Dagger

  • Strike a fiendish blow that might Poison Poison the target and deal an additional 4d10Damage TypesPoison.

Invisibility Invisibility

  • Become Invisible at will.
  • Applies Invisible (Condition) for 2 turns. When this condition expires, Yurgir does not appear to be capable of re-casting this ability within the span of the same turn.

Concussive Burst Concussive Burst

  • A thunderous blast that deals 5d8Damage TypesThunder over your foes and pushes them back.

Volatile Cluster Volatile Cluster

  • Throws 3 Orthonic Handbombs at a target, dealing some bludgeoning damage but leaving bombs that explode 2 turns later.
  • Player should be aware that the "bomb" entities can take damage from surfaces and AoE abilities, causing them to detonate early and subsequently causing any other bombs in proximity to do the same.