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Overgrown Ruins
Wilderness | ||||
Emerald Grove | ||||
↑ | ||||
Roadside Cliffs | ← | Overgrown Ruins | → | River Chionthar |
↓ | ||||
Ravaged Beach |
The Overgrown Ruins is a location within the Wilderness in Act One. It seems to have once been a chapel, though time has eroded many of the clues as to who exactly was revered here.
It consists of one exterior Location and two interiors: the Chapel Entrance, the Refectory, and the Dank Crypt.
A group of Looters are canvassing the Overgrown Ruins. Gimblebock, Quelenna, Taman, and Warryn stand guard outside in the Chapel Entrance, while Andorn, Barton, Cefrey, Haseid, Mari and Torgga loot the Refectory.
Locations
Chapel Entrance
For more information see: Chapel Entrance
The Chapel Entrance is an exterior location in the Wilderness. It covers the upper section of the Overgrown Ruins. Four looters have set up base here, and are arguing whether to continue looting, or to check out the Nautiloid Wreck to the south. The Chapel Entrance contains a door to the Refectory, and a hidden hatch to the Dank Crypt.
There are also several patches of Twisting Vines, and a loose Cracked Stone that may punish those who forget to watch their step.
Refectory
For more information see: Refectory
Dank Crypt
For more information see: Dank Crypt
Accessing the Ruins
- A Locked Door in the Chapel Entrance X: 285 Y: 375 can be lockpicked DC 7 Sleight of Hand check or interacted with to access the Refectory.
- The Ancient Door on the Ravaged Beach X: 285 Y: 306 can be opened with DC 20 Sleight of Hand check. This door leads to the Dank Crypt.
- The Hatch by the Chapel Entrance X: 319 Y: 367 can be opened with DC 20 Sleight of Hand check. This hatch leads to the Dank Crypt.
- Standing on the Cracked Stone X: 283 Y: 340 in will drop the player and party down to Refectory X: -160 Y: -315. Alternatively the player can drop the Foundation Block hanging overhead and break the stone. This will allow them to jump rather than fall down.
History
Related Quests
Notes
- The Overgrown Ruin is named after the Waypoint, for the convenience of connecting the related smaller locations.