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Greater Invisibility

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Revision as of 03:56, 23 September 2023 by Pajama Day (talk | contribs) (added more info to the note about the DC to explain how the increasing difficulty checks work.)
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Greater Invisibility Icon.png

Greater Invisibility is a level 4 illusion spell. This spell allows spellcasters to provide a more resilient form of Invisibility for their allies.

Description

Turn a creature Invisible. Attacks against it have Disadvantage Icon.png Disadvantage. It attacks with Advantage Icon.png Advantage. Invisibility breaks when you fail increasingly harder Stealth Ability Checks on attacking, casting spells or interacting with items.

Properties

Details
 Melee: 1.5 m / 5 ft
Concentration Concentration

At higher levels

Casting this spell at a higher level doesn't grant any additional benefits.

Condition: Greater Invisibility

Greater Invisibility Greater Invisibility

Duration: 10 turns

  • Entity has Advantage Icon.png Advantage on Attack rolls. Attack Rolls against it have Disadvantage Icon.png Disadvantage
  • When interacting with items, casting spells, or attacking, the entity needs to succeed on a Stealth Check to maintain Invisibility. The Check becomes harder with each successful attempt.

How to learn

Classes:

Notes

  • The first Stealth check DC is 15. The following checks start at a DC of 17, increasing by 1 per check.
  • Circle of the Land Druids who choose the Underdark Land at level 7 learn this spell automatically.

Visuals

External Links