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Infernal Rapier
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Infernal Rapier is a very rare, moderately enchanted (+2) special variant of the Rapiers family of weapons. It is a martial melee weapon wielded in one hand. As a finesse weapon, it can benefit from the wielder's Dexterity and not just their Strength.
Imagine the soul as a blade. A good one, carefully looked after. A bad one suited for rusting in the rain. Flame-chewed and narrow, this blade is Wyll's soul summarised in steel.
Properties
- Damage
- 1d8 + 2 (3~10) + Strength or Dexterity modifier Piercing
- Details
- Rarity: Very Rare
- Enchantment: + 2
- One-Handed
- Finesse
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 0.9 kg / 1.8 lb
- Price: 960 gp
Special
The holder of this item gains:
- High Spellcasting: You gain a +1 bonus to Spell Save DC.
- Melee Caster: Instead of its Dexterity Modifier, the affected entity adds its Spellcasting Ability Modifier to Attack Rolls.
- Planar Ally: Cambion: Cast Planar Ally: Cambion once per Long Rest.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Piercing Strike ()
Stab an enemy and possibly inflict .
- Weakening Strike ()
Target an enemy's hands with a non-lethal attack and possibly inflict .
- Flourish ()
Feint an attack to possibly throw your opponent .
Where to find
- Potential reward during Wyll's companion quest, The Blade of Frontiers, at the end of Chapter Two. Bring Wyll along when enterring the Mind Flayer Colony, free Zariel's asset, then pass a DC 14 Persuasion Check to successfully ask for a reward.