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Snurd

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Revision as of 03:13, 23 January 2025 by NtCarlson (talk | contribs) (Added uid/uuid to infobox)
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Sharp-Eye Snurd is a goblin stationed at the entrance of the Goblin Camp in Act One.

Portrait Snurd.png
I can see the Absolute from here. I can!
Snurd, observing from a high point

Involvement

Act One

Snurd is positioned on a rocky peak overlooking the bridge that connects Blighted Village to the Goblin Camp. If combat is initiated, Snurd attempts to rush toward the war drum to alert the camp and rally reinforcements.

Combat

Attacks and abilities

Ensnaring Strike Ranged.webp
Ensnaring Strike (Ranged) Ensnaring Strike (Ranged) (+ + )
Damage: 1~6
D6 Piercing.png
Normal weapon damage
+ 1d6Damage TypesPiercing

Your attack summons thorny vines that possibly Ensnare Ensnare your target.

STR Save
 Range: 18 m / 60 ft
Disengage.webp
Nimble Escape Nimble Escape ()
Retreat safely: moving won't provoke Opportunity Attacks.
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Goblin Bow
Damage: 3~8
D6 Piercing.png
1d6 + 2Damage TypesPiercing

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft
Summon Companion.webp
Worg Companion Worg Companion ()
Gain a beast companion that accompanies you on your adventures and fights alongside you.
 Range: 18 m / 60 ft
Recharge: Per combat

External links