Warrior Puce
STR
DEX
CON
INT
WIS
CHA
12 (+1)
13 (+1)
11 (0)
10 (0)
8 (-1)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
+1
+1
0
0
-1
-1
Can see in the dark up to 12 m / 40 ft.
Automatically attack an enemy moving out of your reach.
STR
DEX
CON
INT
WIS
CHA
12 (+1)
13 (+1)
11 (0)
10 (0)
8 (-1)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
+1
+1
0
0
-1
-1
Can see in the dark up to 12 m / 40 ft.
Automatically attack an enemy moving out of your reach.
STR
DEX
CON
INT
WIS
CHA
12 (+1)
13 (+1)
11 (0)
10 (0)
8 (-1)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
+1
+1
0
0
-1
-1
Can see in the dark up to 12 m / 40 ft.
When you damage a creature larger than you, you can choose to deal 1d6Physical extra. Limited to once per combat.
Automatically attack an enemy moving out of your reach.
STR
DEX
CON
INT
WIS
CHA
12 (+1)
13 (+1)
11 (0)
10 (0)
8 (-1)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
+1
+1
0
0
-1
-1
Can see in the dark up to 12 m / 40 ft.
When you damage a creature larger than you, you can choose to deal 1d6Physical extra. Limited to once per combat.
Automatically attack an enemy moving out of your reach.
UID
S_GOB_Checkpoint_Guard_002
UUID
022f8eb4-62ff-4770-b5b6-87eeed807f44
Stats
Goblin_Melee_Strong
Warrior Puce is a goblin stationed at the entrance to the
Goblin Camp during
Act One .
“
Can't. Caught fleas from the bloody Worgs.
„
—
Puce complaining about his itchiness
Involvement
Act One
Warrior Puce is second in command to Olak . Alongside Olak and several other goblins, Puce is one of the guards at a checkpoint that connects the Goblin Camp to Blighted Village . Olak and Puce can often be found bickering with each other at their posts.
Combat
Attacks and abilities
External links
Expand Characters
Locations Quests