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Haseid

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Revision as of 01:31, 23 January 2025 by NtCarlson (talk | contribs) (Added uid/uuid to infobox)
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Haseid is one of the bandits raiding the Overgrown Ruins in Act One.


Portrait Haseid.png
No such thing as coincidences when there's loot to be had.
Haseid

Description

Haseid is suspicious and alert, almost to the level of paranoia. He is experienced in combat, and advises Mari Mari and Barton Barton in their search for enemies after they hear the roof collapse (if the party drops the masonry stone into the Crypt), warning them that they should not venture outside because it may be a trap.

Involvement

Act One

Haseid can be found in the Refectory and is instantly hostile to the party.

Combat

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Greatclub
Damage: 3~10

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Rage.webp
Rage Rage (+ )

Deal 2 extra damage with melee and improvised weapons, and throwing.

 Range: Self
Reckless Attack.webp
Reckless Attack Reckless Attack ()
Damage:
Normal weapon damage

Throw all caution in the wind to gain Advantage Icon.png Advantage on your melee Attack roll.

Until your next turn, you have Advantage on all Attack Rolls, but enemies also have Advantage on Attack Rolls against you.

 Range: Normal weapon range
Throw.webp
Throw Throw ()   –  Javelin
Damage: 3~8
D6 Piercing.png
1d6 + 2Damage TypesPiercing

Throw a character or item from the world or your inventory.

 Range: 18 m / 60 ft

External links