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Fezk

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Revision as of 01:10, 23 January 2025 by NtCarlson (talk | contribs) (Added uid/uuid to infobox)
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Tracker Fezk is a goblin stationed in the Goblin Camp in Act One.

Portrait Fezk.png
Before the Absolute, I'd've gut your kind without thinkin' twice. Funny, innit?
Fezk

Involvement

Act One

Tracker Fezk can be found guarding the inner entrance of the Shattered Sanctum, positioned east of the main door. If the party initiate combat, Fezk is located closest to the war drum and will be one of the first goblins attempting to rally reinforcements.

Combat

Attacks and abilities

Hamstring Shot.webp
Hamstring Shot Hamstring Shot ()   –  Goblin Bow
Damage: 3~8
D6 Piercing.png
1d6 + 2Damage TypesPiercing

Shoot an enemy in the thigh and possibly reduce their Movement Speed by 50%.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Disengage.webp
Nimble Escape Nimble Escape ()
Retreat safely: moving won't provoke Opportunity Attacks.
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Goblin Bow
Damage: 3~8
D6 Piercing.png
1d6 + 2Damage TypesPiercing

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft

External links