Gondlemead
STR
DEX
CON
INT
WIS
CHA
16 (+3)
16 (+3)
16 (+3)
11 (0)
10 (0)
12 (+1)
STR
DEX
CON
INT
WIS
CHA
+3
+7
+3
0
+4
+5
Athletics
Acrobatics
Perception
3
3
0
Automatically attack an enemy moving out of your reach.
The vampire regains 10hit points at the start of its turn if it isn't in sunlight, or has taken Radiant damage or damage from Holy Water , in which case this trait doesn't function until the start of its next turn.
STR
DEX
CON
INT
WIS
CHA
16 (+3)
16 (+3)
16 (+3)
11 (0)
10 (0)
12 (+1)
STR
DEX
CON
INT
WIS
CHA
+3
+9
+3
0
+6
+7
Athletics
Acrobatics
Perception
3
3
0
Automatically attack an enemy moving out of your reach.
The vampire regains 10hit points at the start of its turn if it isn't in sunlight, or has taken Radiant damage or damage from Holy Water , in which case this trait doesn't function until the start of its next turn.
STR
DEX
CON
INT
WIS
CHA
16 (+3)
16 (+3)
16 (+3)
11 (0)
10 (0)
12 (+1)
STR
DEX
CON
INT
WIS
CHA
+3
+7
+3
0
+4
+5
Athletics
Acrobatics
Perception
3
3
0
Automatically attack an enemy moving out of your reach.
The vampire regains 10hit points at the start of its turn if it isn't in sunlight, or has taken Radiant damage or damage from Holy Water , in which case this trait doesn't function until the start of its next turn.
Gondlemead is an Undead Vampire Spawn who is imprisoned in
Cazador's Dungeon .
As the progressing through Cazador's Dungeon , the party can find a prison containing various Vampire spawns, including among them Chessa and Sebastian .
If freeing the imprisoned vampire spawns after killing Cazador , then Gondlemead leaves his cell and disappears.
Gondlemead cannot be fought, but he still retains the abilities of all vampire spawns.
Characters
Locations Quests