Xeph
STR
DEX
CON
INT
WIS
CHA
10 (0)
10 (0)
10 (0)
10 (0)
10 (0)
10 (0)
STR
DEX
CON
INT
WIS
CHA
0
0
0
0
0
0
Can see in the dark up to 12 m / 40 ft.
Your blood protects you from flame, abyssal or otherwise. Gain Resistance to Fire damage, taking only half damage from it.
Automatically attack an enemy moving out of your reach.
STR
DEX
CON
INT
WIS
CHA
10 (0)
10 (0)
10 (0)
10 (0)
10 (0)
10 (0)
STR
DEX
CON
INT
WIS
CHA
0
0
0
0
0
0
Can see in the dark up to 12 m / 40 ft.
Your blood protects you from flame, abyssal or otherwise. Gain Resistance to Fire damage, taking only half damage from it.
Automatically attack an enemy moving out of your reach.
STR
DEX
CON
INT
WIS
CHA
10 (0)
10 (0)
10 (0)
10 (0)
10 (0)
10 (0)
STR
DEX
CON
INT
WIS
CHA
0
0
0
0
0
0
Can see in the dark up to 12 m / 40 ft.
Your blood protects you from flame, abyssal or otherwise. Gain Resistance to Fire damage, taking only half damage from it.
Automatically attack an enemy moving out of your reach.
Xeph is one of the tiefling refugees seeking shelter at the Emerald Grove in Act One .
“
We could help each other - fight the goblins together. Instead these fools are trying to chase us away!
„
—
Xeph on the druids of the Emerald Grove
Xeph is part of the tiefling mob attempting to interrupt the Rite of Thorns at the entrance to the Sacred Pool .
If Xeph survives through Act One, her corpse can be found in the Shadow-Cursed Lands X: -9 Y: 54 among the tiefling refugees that did not make it to the Last Light Inn .
Characters
Locations Quests