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Raagg

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Revision as of 01:30, 23 November 2024 by NtCarlson (talk | contribs) (Added XP reward to infobox (20))
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Sharp-Eye Raagg is a goblin stationed in the Goblin Camp in Act One.

Involvement

Act One

Sharp-Eye Raagg can be found on the northern edge of the Goblin Camp with several other goblins and bugbears who have fallen into a drunk slumber. If the party attack the cracked wall to gain entry into the Shattered Sanctum, it causes all nearby enemies to wake up and initiate combat. Unlike the other goblins nearby, Raagg cannot be calmed down if awakened and will immediately attack the party alongside the nearby bugbears and goblins.

Combat

Attacks and abilities

Ensnaring Strike Ranged.webp
Ensnaring Strike (Ranged) Ensnaring Strike (Ranged) ()
Normal weapon damage Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring Ensnaring your target. Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.
STR Save
 Range: 18 m / 60 ft
Disengage.webp
Nimble Escape Nimble Escape ()
Retreat safely: moving won't provoke Opportunity Attacks.
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Goblin Bow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft

Notes

  • Raagg grants 20 XP when killed.

External links