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Shekt

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Booyahg Shekt is a goblin stationed at the Goblin Camp in Act One.

Portrait Shekt.png
Been boozin'? If ya need to clear yer head, priestess can help.
Shekt

Involvement[edit | edit source]

Act One[edit | edit source]

Booyahg Shekt is positioned in the main hall of the Shattered Sanctum, east of the throne.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Acid Splash.webp
Acid Splash Acid Splash ()
D6 Acid.png 1d6 (1~6) Damage TypesAcid

Throw a bubble of acid that damages each creature it hits.

DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Ritual Staff
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Ray of Sickness.webp
Ray of Sickness Ray of Sickness ()
D8 Poison.png 2d8 (2~16) Damage TypesPoison

Possibly Poisons Poisons the target.

CON Save
 Range: 18 m / 60 ft

Idle banter[edit | edit source]

Shekt will occasionally chat with Azak Azak:

Booyahg Shekt: You ever been to the Underdark?

  • Tracker Azak: I was born in the Underdark, mate. An' I've got the lash-marks to show fer it.
    • Booyahg Shekt: Poor bastard. Slave-stock, are ya?
      • Tracker Azak: Yeah. An' the one thing I learned down there...
        • Tracker Azak: ...don't matter if you're a slave or a king. Drow'll pluck out yer eyes if you look at 'em wrong.

Notes[edit | edit source]

  • Shekt grants 20 XP when killed.

External links[edit | edit source]