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Gurk

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Revision as of 07:20, 11 November 2024 by NtCarlson (talk | contribs) (Added combat-relevant skills to infobox)
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Warlock Gurk is a Goblin Warlock who is in the Goblin Camp in Act One. He roams around the center party area before straying off to the eastern courtyard were Novice Crusher is busy boasting. If talked to, he will ask if you have a Brand yet, wanting to compare it to his own. If you haven't gotten it yet, he will encourage you to head into the Shattered Sanctum and talk to Priestess Gut.

Portrait Gurk.png
Hey, can I see yer brand? The priestess gave me one, and I think she did it wrong.
Gurk asking about the Brand of the Absolute.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Handaxe
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Eldritch Blast.webp
Eldritch Blast Eldritch Blast ()
D10 Force.png 1d10 (1~10) Damage TypesForce

Conjure a beam of crackling energy. Deals 1d10Damage TypesForce damage to a target.

 Range: 18 m / 60 ft
Armour of Agathys.webp
Armour of Agathys Armour of Agathys ()
Gain HP Icon.png 5 temporary hit points and deal 5Damage TypesCold damage to any creature that hits you with a melee attack.
 Range: Self
Hex.webp
Hex Hex ()
D6 Necrotic.png 1d6 (1~6) Damage TypesNecrotic

Make your attacks deal an additional 1d6Damage TypesNecrotic damage to the target and give it Disadvantage Icon.png Disadvantage on an Ability of your choosing.

If the target dies before the spell ends, you can Reapply Hex Reapply Hex to a new creature without expending a Spell Slot.

 Range: 18 m / 60 ft

External links[edit | edit source]