Gondlemead
STR
DEX
CON
INT
WIS
CHA
16 (+3)
16 (+3)
16 (+3)
11 (0)
10 (0)
12 (+1)
STR
DEX
CON
INT
WIS
CHA
+3
+7
+3
0
+4
+5
Athletics
Acrobatics
Perception
3
3
0
Automatically attack an enemy moving out of your reach.
The vampire regains 10hit points at the start of its turn if it isn't in sunlight, or has taken Radiant damage or damage from Holy Water , in which case this trait doesn't function until the start of its next turn.
STR
DEX
CON
INT
WIS
CHA
16 (+3)
16 (+3)
16 (+3)
11 (0)
10 (0)
12 (+1)
STR
DEX
CON
INT
WIS
CHA
+3
+9
+3
0
+6
+7
Athletics
Acrobatics
Perception
3
3
0
Automatically attack an enemy moving out of your reach.
The vampire regains 10hit points at the start of its turn if it isn't in sunlight, or has taken Radiant damage or damage from Holy Water , in which case this trait doesn't function until the start of its next turn.
STR
DEX
CON
INT
WIS
CHA
16 (+3)
16 (+3)
16 (+3)
11 (0)
10 (0)
12 (+1)
STR
DEX
CON
INT
WIS
CHA
+3
+7
+3
0
+4
+5
Athletics
Acrobatics
Perception
3
3
0
Automatically attack an enemy moving out of your reach.
The vampire regains 10hit points at the start of its turn if it isn't in sunlight, or has taken Radiant damage or damage from Holy Water , in which case this trait doesn't function until the start of its next turn.
Gondlemead is an Undead Vampire Spawn who is imprisoned in
Cazador's Dungeon .
As the party progresses through Cazador's Dungeon , they inevitably pass by a prison containing various Vampire spawns, including among them Chessa and Sebastian .
If choosing to free the imprisoned vampire spawns after killing Cazador , then Gondlemead will escape his cell and disappear.
Gondlemead cannot be fought, but he still retains the abilities of all vampire spawns.
Characters
Locations Quests