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Healing set

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Revision as of 16:37, 8 November 2024 by Hawkeye (talk | contribs) (added Table Alignment template, Equipment-Slot template)
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The Healing set is a set of equipment that increases the effects of healing and offers bonuses when you heal/are healed.

Name Type Effect

Boots of Aid and Comfort

Footwear Footwear (Non-Armour)
The Comeback
When the wearer heals a target, it gains an additional HP Icon.png 3 temporary hit points.

Hellrider's Pride

Gloves Gloves (Non-Armour)
Helm's Protection
When you heal another creature, it gains Resistance to Damage TypesBludgeoning, Damage TypesPiercing, and Damage TypesSlashing damage dealt by weapon attacks.

Ring of Salving

Ring Ring 
Saviour's Allure
You restore an additional 2hit points every time you heal another creature.

Slippery Chain Shirt

Armour Armour (Medium Armour)
Cautious Healer
When the wearer heals a creature, it automatically Disengages Disengages and won't trigger Opportunity Attacks Opportunity Attacks.

The Reviving Hands

Gloves Gloves (Medium Armour)
Revivify Revivify ()
Cast as a level 3 spell ( Recharge: Long rest.)
Aegis Palms
When you heal a creature, it gains the effect of Blade Ward Blade Ward. When you Revive Revive a creature it gains the effect of Death Ward Death Ward.

The Whispering Promise

Ring Ring 
Blessed Mercy
When you heal a creature, it gains a D4 Physical.png +1d4 bonus to Attack rolls and Saving throws for 2 turns.

Wapira's Crown

Headgear Headgear (Non-Armour)
Crowning Glory
When healing another, the wearer regains 1d6hit points.