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Add'ath

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Raider Add'ath is a githyanki raider found in Act One. He is a member of githyanki commune residing in the Crèche Y’llek before arrival of Inquisitor W'wargaz's.

Interactions

Add’ath can be first met when approaching the main gate of the Rosymorn Monastery, where he together with Ith'dul Warrior Ith’dul is escorting several captured followers of Cult of the Absolute inside the Crèche for questioning. When one of the cultists (Corliss) refuses to obey and tries to run away, Add’ath shoots her in the back.

After this cutscene, Add’ath, again in pair with Ith'dul Ith'dul, can be found guarding the area near the Trade Post of the Crèche.

If spoken to, he will tell the player that they are lucky to not being caught nearby the Crèche, otherwise they would have been questioned already by the captain. If the player character is a Githyanki themselves, Add’ath will suggest to report to the captain as soon as possible, because her patience wanes.

He will become hostile to the party if they choose to walk back through the Crèche after speaking to the Inquisitor and start a fight.

Attacks and abilities

Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Githyanki Crossbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Misty Step.webp
Misty Step Misty Step ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft

Manoeuvres

Add'ath can spend up to four Superiority Die on Battle Manoeuvers:

Rally.webp
Rally Rally ()
8 Temporary hit points

Expend a superiority die to bolster the resolve of a friendly creature. It gains an additional 8 Temporary Hit Points

 Range: 18 m / 60 ft
Trip Attack Ranged.webp
Trip Attack (Ranged) Trip Attack (Ranged) ()
Normal weapon damage + Superiority Die Damage TypesWeapon damage A powerful shot that possibly knocks the target Prone Prone.
STR Save
 Range: Normal weapon range
Recharge: Per turn