The Frost set is a set of equipment that helps the user do
Cold damage and inflict the conditions
Encrusted with Frost or
Wet. It consists of the following pieces :
Cold Set
Name
|
Type
|
Effect
|

Cold Snap
|
Weapon (Dagger)
|
- Deal an additional 1d4
Cold damage.
Off-Hand Only
- Chilling Counter
- When a creature misses you with an attack, it becomes
Chilled for 2 turns.
|

Mourning Frost
|
Weapon (Quarterstaff)
|
- Deal an additional 1d4
Cold damage.
- Heart of Ice
- When dealing
Cold damage, the wielder deals an additional 1 Cold.
- Insidious Cold
- Dealing Cold damage with a spell possibly inflicts
Chilled upon the target.
Ray of Frost ( )
- Cast as a cantrip at will.
|

Wavemother's Sickle
|
Weapon (Sickle)
|
- Deal an additional 1d4
Cold damage.
- Watery Guidance
- This weapon has
Advantage against Wet creatures.
|

Trident of the Depths
|
Weapon (Trident)
|
- Exploit only.
- Deal an additional 1d6
Cold damage.
Hiemal Strike ( )
Pierce a creature with your frost-rimed trident and Chill it.
|

Trident of the Waves
|
Weapon (Trident)
|
- The Water Caller
- On a hit, inflict
Wet and create a 2 m / 7 ft Water surface centred around the target.
|

Absolute's Protector
|
Shield
|
Shield Blow ( )
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone unless they succeed a Dexterity saving throw.[See: Bugs]
Fire Shield: Chill ( + )
- Cast as a level 4 spell (
Recharge: Long rest.)
- Absolute's Aegis
- If the wielder bears the Absolute's Brand, all damage received from spells is reduced by 1.
|

Coldbrim Hat
|
Headwear (Non-Armour)
|
- Coldbrim Chill
- Once per turn, any spell condition inflicted on a target also applies 2 turns of
Encrusted with Frost.[See: Bugs]
|

Icebite Robe
|
Clothing
|
- Resistance to
Cold damage.
Armour of Agathys ( + )
- Cast as a level 3 spell (
Recharge: Long rest.)
|

Robe of Summer
|
Clothing
|
- Resistance to
Cold damage.
|

Wavemother's Robe
|
Clothing
|
Create or Destroy Water ( + )
- Cast as a level 4 spell (
Recharge: Short rest.)
- Temperature Adjustment
- You have Resistance to
Fire and Cold Damage.
- Watery Rejuvenation
- If the wearer is standing in a
Water surface at the start of their turn, they heal 1d4 hit points.
|

Emblazoned Plate of the Marshal
|
Armour ( Heavy armour)
|
Fire Shield ( + )
- Cast as a level 4 spell (
Recharge: Long rest.)
- Magical Plate
- All incoming damage is reduced by 2.
- Endurance by Fire
- You have Resistance to
Fire damage and a +2 bonus to Saving throws.
|

Snow-Dusted Monastery Gloves
|
Handwear (Non-Armour)
|
Ice Knife ( + )
- Cast as a level 3 spell (
Recharge: Long rest.)
- Chilling Strike
- Your unarmed attacks deal an additional 1d4
Cold damage.
|

Winter's Clutches
|
Handwear (Non-Armour)
|
- Winter's Clutches
- When the wearer deals
Cold damage, inflict 2 turns of Encrusted with Frost upon the target(s).
|

Hoarfrost Boots
|
Footwear (Non-Armour)
|
- Hoarfrost Balance
- You cannot fall
Prone while traversing Icy terrain.
|

Frost Prince
|
Amulet
|
Ice Knife ( + )
- Cast as a level 1 spell (
Recharge: Long rest.)
|

Snowburst Ring
|
Ring
|
- Snowburst
- When the wearer deals
Cold damage, they also create a 4.5 m / 15 ft circle of Ice around the target(s).
|