Name
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Type
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Effect
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Torch of Revocation
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Weapon (Club)
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- Deal an additional 1d4
Fire damage when lit.
- Deal an additional 1d4
Necrotic damage.
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Artificial Leech (+1)
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Weapon (Dagger)
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- Bugged; the weapon action does not appear for the player.
Bloodletting ( )
Pierce an enemy's flesh and possible make them Bleed. Some Undead and Constructs can't suffer Bleeding.
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Assassin's Touch
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Weapon (Dagger)
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- Deathly Slumber
- Deals an additional 1d4
Necrotic to creatures that are Knocked Out or Sleeping.
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Dread Iron Dagger
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Weapon (Dagger)
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- Dread Iron Ambush
- While its wielder is hidden, this weapon deals an extra 1d6
Necrotic.
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Ritual Dagger of Shar
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Weapon (Dagger)
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- Deal an additional 1d4
Necrotic damage.
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Myrkulite Scourge
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Weapon (Flail)
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- Deal an additional 1d6
Necrotic damage.
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Sword of Chaos
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Weapon (Greatsword)
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- Deal an additional 1d4
Necrotic damage.
- Chaos
- On a hit, regain 1d6
hit points.
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Blackguard's Sword
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Weapon (Longsword)
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- Deal an additional 1d4
Necrotic damage.
- Dazing Smite
- On a hit infused with one of your Smites, the target must succeed a
Constitution saving throw or become Dazed.
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Bonesaw (+1)
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Weapon (Longsword)
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- Bugged; the weapon action does not appear for the player.
Incise Ligaments ( )
Grind your saw's blackest teeth into an enemy's calves and possibly Slow them.
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Loviatar's Scourge
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Weapon (Mace)
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- Willing Whip
- Grants Resistance to
Necrotic, and deals additional 1d6 Necrotic damage to everyone nearby including the wielder.
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Creation's Echo
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Weapon (Quarterstaff)
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- Elemental Resonance
- If the wielder deals
Acid, Fire, Lightning, Radiant, or Necrotic damage, it become resistant to that damage type for 2 turns.
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Hollow's Staff
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Weapon (Quarterstaff)
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- Deal an additional 1d4
Necrotic damage.
- Heightened Necromancy
- Creatures have
Disadvantage on Saving throws against your necromancy spells.
Arms of Hadar ( + )
- Cast as a level 3 spell (
Recharge: Long rest.)
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Markoheshkir
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Weapon (Quarterstaff)
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Destructive Wave: Cast as a level 5 spell ( Recharge: Short rest).
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Staff of Cherished Necromancy
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Weapon (Quarterstaff)
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Deal an additional 1d4 Necrotic damage.
- Heightened Necromancy
- Creatures have
Disadvantage on Saving throws against your necromancy spells.
- Life Essence Harvest
- When the wielder kills a hostile creature with a spell, they greedily absorb its energy and gain
Life Essence until their next Long Rest.
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Woe
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Weapon (Quarterstaff)
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Blight: Cast as a level 4 spell ( Recharge: Long rest).
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Duellist's Prerogative
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Weapon (Rapier)
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Deal an additional 1d4 Necrotic damage
- Withering Cut
- On a hit with a melee weapon, use a
Reaction to deal additional Necrotic damage equal to your Proficiency Bonus.
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Makeshift Bow
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Weapon (Shortbow)
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Deal an additional 1d10 Necrotic damage.
Exploit only.
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Ambusher
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Weapon (Shortsword)
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- Ambusher's Streak
- In combat, you deal an additional 1d6
Necrotic damage against creatures that haven't taken a turn yet.
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Crimson Mischief
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Weapon (Shortsword)
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Deal an additional 1d4 Necrotic damage.
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Fleshrender
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Weapon (Shortsword)
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Part the Flesh: Weapon action ( Recharge: Short rest).
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Sword of Life Stealing
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Weapon (Shortsword)
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- Life Stealing Critical
- On a Critical Hit, the target takes an extra 10
NecroticDRS damage as long as it isn't a construct or an undead. You also gain 10 temporary hit points.
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Trepan (+1)
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Weapon (Shortsword)
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Trephination: Bugged weapon action ( Recharge: Short rest).
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Hoppy
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Weapon (War Pick)
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Revitalising Strike: Weapon action ( Recharge: Short rest).
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Horns of the Berserker
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Headwear (Non-Armour)
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- Blood Thirst
- Unarmed and melee attacks will deal an extra 2
Necrotic damage as long as you don't have your full health. If you don't deal any damage this turn, you will take 1d4 Necrotic damage at the end of your turn.
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Armour of the Sporekeeper
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Armour ( Light armour)
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- Malefic Funghi
- The wearer gains a +1 bonus to Spell Save DC and when dealing
Necrotic damage, they deal an additional 1 Necrotic Damage.
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Dark Justiciar Half-Plate (Rare)
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Armour ( Medium armour)
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Shar's Aegis: Cast as level one spell ( Recharge: Long rest).
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Dark Justiciar Half-Plate (Very Rare)
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Armour ( Medium armour)
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Shar's Aegis: Cast as level one spell ( Recharge: Long rest).
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Dark Justiciar Mail
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Armour ( Medium armour)
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- Nightsinger's Reply
- While Obscured by shadow, the wearer deals 1d4
Necrotic to attackers that hit them with a melee attack.
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Protective Plate
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Armour ( Heavy armour)
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Grants Resistance to Necrotic damage.
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Blackguard's Gauntlets
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Handwear (Medium Armour)
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Inflict Wounds: Cast as a level 4 spell ( Recharge: Long rest).
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Dark Justiciar Gauntlets (Uncommon)
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Handwear (Non-Armour)
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- Umbral Attack
- Your weapon attacks deal an additional 1d4
Necrotic damage.
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Dark Justiciar Gauntlets (Rare)
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Handwear (Non-Armour)
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- Umbral Attack
- Your weapon attacks deal an additional 1d4
Necrotic damage.
Beckoning Darkness: Cast as a level 4 Bonus action spell.
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Flawed Helldusk Gloves
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Handwear (Non-Armour)
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- Lesser Infernal Touch
- Your weapon attacks deal an additional 1d4
Fire damage. Your unarmed attacks deal an additional 1d4 Necrotic damage, and can possibly inflict Bleeding.
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Helldusk Gloves
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Handwear (Non-Armour)
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- Infernal Touch
- Your weapon attacks deal an additional 1d6
Fire damage. Your unarmed attacks deal an additional 1d6 Necrotic damage, and can possibly inflict Bleeding.
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The Spectator Eyes
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Amulets
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Wounding Ray: Cast as a level 3 spell ( Recharge: Long rest).
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Crypt Lord Ring
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Rings
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Create Undead: Cast as a level 6 spell ( Recharge: Long rest).
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