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Absorb Intellect

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Revision as of 20:10, 11 October 2024 by 104.160.226.60 (talk) (Included a note that atrophy will be inflicted once intelligence reaches 2, not 0)
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Absorb Intellect.webp

Absorb Intellect is an Action and illithid power. This ability allows a character to lower an enemy's Intelligence by 1 per turn and heal themselves for 5 turns.

Description

Gobble up a foe's intellect, lowering their Intelligence by 1 per turn and healing your wounds for 5 turns.

Properties

Cost:
Action
Healing:
D8 Healing.png 1d8 (1~8) hit points
Details:
 Range: 18 m / 60 ft
Recharge: Short rest
Duration: 5 turns

Condition: Absorbed Intellect

Absorbed Intellect Absorbed Intellect

Duration: 5 turns

Spell save DC  Intelligence saving throw

How to learn

Used by creatures: Illithid

Other ways to learn:

Notes

  • On turns two through five, the healing amount becomes respectively:
    • 2d8hit points
    • 3d8hit points
    • 4d8hit points
    • 5d8hit points
  • The condition Absorbed Intellect is lost and regained each round after an initial failed saving throw. Every turn of the effect, the amount of Intellect lost increases by 1, starting as a -1 penalty on the first turn and ending as a -5 penalty on the final turn.
  • Absorb Intellect will inflict the atrophied condition once the intelligence of the affected entity reaches 2, as opposed to 0.