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Crub

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Revision as of 22:42, 8 September 2024 by HiddenDragon (talk | contribs) (Created page with "{{Infobox creature | name = Sharp-Eye Crub | image = <gallery> Crub.png|In-game Portrait Crub.png|Portrait </gallery> | race = Goblin | faction = Cult of the Absolute | level = 2 | size = Small | type = Humanoid | archetype = Goblin Sharp-Eye | class = Ranger | ac = 13 | e hp = 8 | hp = 12 | t hp = 15 | movement m = 9 | weight kg = 35 | str = 10 | dex = 14 | con = 10 | int = 10 | wis = 8 | cha = 8 | conditions = Slightly Drunk | passives = Darkvision...")
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Sharp-Eye Crub is a Goblin Sharp-Eye in the Shattered Sanctum of the Goblin Camp in Act One. He is hanging around the western room/cave, hanging out with Plagg Warrior Plagg and Nik-Nuk Tracker Nik-Nuk

Combat

Attacks and abilities

Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Goblin Bow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Ensnaring Strike Ranged.webp
Ensnaring Strike (Ranged) Ensnaring Strike (Ranged) ()   –  Goblin Bow
Normal weapon damage Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring Ensnaring your target. Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.
STR Save
 Range: 18 m / 60 ft
Disengage.webp
Nimble Escape Nimble Escape ()
Retreat safely: moving won't provoke Opportunity Attacks.
Summon Companion.webp
Worg Companion Worg Companion ()
Gain a beast companion that accompanies you on your adventures and fights alongside you.
 Range: 18 m / 60 ft
Recharge: Per combat

External links