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Rahir

From bg3.wiki
Revision as of 19:28, 26 August 2024 by HiddenDragon (talk | contribs)

Fist Rahir is a human Flaming Fist who appears in Last Light Inn. He is under the command of Counsellor Florrick, on a mission to rescue Duke Ravengard.

Involvement

Last Light Inn

Initially on a mission led by Florrick to rescue Duke Ravengard, Rahir and the rest of the Fists were waylaid by the dangers of the Shadow-Cursed Lands and found refuge with the Harpers at Last Light Inn. Rahir can initially be found within Last Light Inn, in the same room as several other Fists, and Art Cullagh.

If Florrick wasn't rescued from Waukeen's Rest in Act One, Rahir will never appear in the game.

Resolve the Abduction

When Marcus attacks the inn and attempts to kidnap Isobel during Resolve the Abduction, Rahir will be incapacitated by a Winged Horror before the party can react, and become Impaled Impaled for the remainder of the battle. If the party fails to protect Isobel, he and everyone in Last Light Inn will turn into a Shadow-Cursed Undead Shadow-Cursed Undead, save for Jaheira.

After the battle, talking to Rahir will have him reveal that he and Marcus were close, and be in disbelief at how easily he turned against him[1]. He specifically acknowledges his treachery, but mourns the loss of him as a friend[2].

Assault Moonrise Towers

If the party successfully prevented Marcus from capturing Isobel at the Last Light Inn, and once the Nightsong has been freed from her cage and is headed for Moonrise, Rahir will be among the Fists left by Florrick to follow Jaheira to Moonrise Towers. However, Rahir is killed during the initial fight against Absolute forces before the party can arrive. His corpse is on the bridge leading to Moonrise Towers, implying he was amongst the first to fall in battle.

Combat

Attacks and Abilities

Ranged Attack Ranged Attack ()   –  Longbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Hamstring Shot Hamstring Shot ()   –  Longbow
Normal weapon damage Shoot an enemy in the thigh and possibly reduce their Movement Speed by 50%.
CON Save
 Range: Normal weapon range
Recharge: Short rest
Main Hand Attack Main Hand Attack ()   –  Dagger
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Piercing Strike Piercing Strike ()   –  Dagger
Normal weapon damage

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Hunter's Mark Hunter's Mark ()

Mark a creature as your quarry to deal an additional 1d6Damage TypesWeapon damage whenever you hit it with a weapon attack.

If the target dies before the spell ends, you can use Reapply Hunter's Mark Reapply Hunter's Mark to mark a new creature.

 Range: 18 m / 60 ft

Loot

Related quests

Notes

  • As of Patch 6, despite having Extra Attack, Rahir is not able to attack twice during his turns.

References

  1. "I've known Marcus for years, to think he would turn on us - on me... you did well to defend Isobel." - Rahir
  2. "We rid ourselves of a traitor, but also someone I once called friend. Leave me in peace, please." - Rahir